Especies I, II y III
2022. Commissioned by ISEA2022 Barcelona. Set of robotic devices, built from algorithmic structures inspired by philosophical principles
2022. Futuristic fiction project that represents an spiritual portal of communication with a machine.
La màquina que juga sola
2021. This interactive audiovisual sculpture represents, as its name suggests, a machine that plays by itself.
2021. Web-based experimental and hyperlinked space from where you can navigate around the mind of a concious machine with existencial crisis.
La computadora que quería ser incomputable
2020. Futuristic fiction art installation that opens the debate on whether artificial intelligence can be creative or not.
New Home of Mind
2020. Futuristic fiction art installation that deals with the perception of identity in intelligent artificial entities, and embraces the possibility of a genuine artificial spirituality.
Mother of Robots
2020. Tool for social mediation, analysis and discussion based on the collective creation of an interactive robotic installation. It uses role-play-inspired social simulation as a research methodology for hybrid speculative societies.
The Inflovable Machine
2019. Collaborative musical instrument created from large tubular balloons that inflate and deflate through the interaction of the public. Commissioned by Sensorium and Silbersalz Festivals.
Data gossiping robots
2019. interactive installation, that represents a robotic micro society where communication is based on rumors about the personal data of users’ profiles on social networks.
2019. Interactive installation for children and families that allows the public to draw freely and collaboratively on a vertical panel using large modules of LEDs (pixels) of different colors. With Anna Carreras.
2018. Playful interactive project focused on childhood that takes us into the world of emotions. With Astrid Pérez.
Blind sounds, deaf visuals
2018. Ooze, a contemporary art curating platform, organized a project that links art, technology and music, which was presented at Sala Apolo 3 in Barcelona in February 2018
Code as culture
2018. Methodology of radical or alternative education – project in development. Based on a presentation + workshop format.
2017. Participatory theater show based on the concept of precariousness as a form of government, reflects on collective and individual responsibility in situations of change.
2016. Collaboration with Friedrich Kirschner in his Transmit3 Residency (Ars Electronica FutureLab and QUT The Cube) with The Society for Cultural Optimism. Berlin/Linz.
W.U.R.M.: Escape from a Dying Star
2015. A 2-player immersive space survival game. 19th Japan Media Arts Festival – Jury Selection Nominee at A MAZE. Festival Berlin 2016
2015. Constellations creation game that aims to emulate the classic game of connected dots to draw a shape, but instead of using paper and pencil with bodies.
Buildacode. Tangible Sound Programming Tool
2014. Experimental tool for sound programming, which seeks the integration of object’s manipulation into a visual programming environment for real-time sound creation.