2025. WIP Artistic research project.
2024. Psychedelic air installation for Museu Morera. Part of the National Contemporary Art Collection of Catalonia.
2024. WIP Artistic research project.
2023. Psychedelic air installation for Art Meets Apolo
2023. Infinite music box made for Palau de la Música Catalana.
Solo exhibition created thanks to a BCN Producció grant from La Capella and Barcelona CREA from Ajuntament de Barcelona
2022. Commissioned by ISEA2022 Barcelona. Set of robotic devices, built from algorithmic structures inspired by philosophical principles
2022. Futuristic fiction project that represents an spiritual portal of communication with a machine.
2021. Solo exhibition. La Volta. Girona
2021. This interactive audiovisual sculpture represents, as its name suggests, a machine that plays by itself.
2021. Web-based experimental and hyperlinked space from where you can navigate around the mind of a concious machine with existencial crisis.
2020. Futuristic fiction art installation that opens the debate on whether artificial intelligence can be creative or not.
2020. Futuristic fiction art installation that deals with the perception of identity in intelligent artificial entities, and embraces the possibility of a genuine artificial spirituality.
2020. Tool for social mediation, analysis and discussion based on the collective creation of an interactive robotic installation. It uses role-play-inspired social simulation as a research methodology for hybrid speculative societies.
2019. Collaborative musical instrument created from large tubular balloons that inflate and deflate through the interaction of the public. Commissioned by Sensorium and Silbersalz Festivals.
2019. interactive installation, that represents a robotic micro society where communication is based on rumors about the personal data of users’ profiles on social networks.
2018. Solo exhibition for Womart at Museu de Granollers.
2018. Ooze, a contemporary art curating platform, organized a project that links art, technology and music, which was presented at Sala Apolo 3 in Barcelona in February 2018
2017. Participatory theater show based on the concept of precariousness as a form of government, reflects on collective and individual responsibility in situations of change.
2016. Collaboration with Friedrich Kirschner in his Transmit3 Residency (Ars Electronica FutureLab and QUT The Cube) with The Society for Cultural Optimism. Berlin/Linz.
2015. A 2-player immersive space survival game. 19th Japan Media Arts Festival – Jury Selection Nominee at A MAZE. Festival Berlin 2016
2014. Experimental tool for sound programming, which seeks the integration of object’s manipulation into a visual programming environment for real-time sound creation.
2010. Sound building blocks game. Exhibited as part of the Ars Electronica Center collection in 2014/15 among others.